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Update 11: Climbing & Power Attack Takedown
January 11, 2026
by
jlspringborn
Summary: Added climbing system so the player can climb onto ledges by holding space bar and facing the wall. Normal takedowns are now initiated by power attacking and enemy from behind. New Features:...
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Update 10: Bow & Equipment Slots
January 10, 2026
by
jlspringborn
Summary: The Bow was added so you can now take down enemies from a distance. Some adjustments and tweaks were done to allow for easier weapon swapping. Equipment slots in the inventory now work correc...
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Update 9: Sword & Board
January 09, 2026
by
jlspringborn
Summary: Updated the inventory so you can now equip a sword and shield. The sword has it's own animations and collision for attacking. The shield doesn't do anything yet. Also updated quick attack ani...
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Update 8: Using items & Input & State System Rewrite
January 09, 2026
by
jlspringborn
Summary: You can now press 1-9 on the keyboard to use items or right click them in the inventory. To allow for item equipping while the inventory menu is open the input & state system had to be rewrit...
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Update 7: Inventory Item Slots
January 07, 2026
by
jlspringborn
Summary: You can now move items around in your inventory. There is a single starting item in the first slot that you can now move around to different slots in your inventory. New Features: You can now...
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Update 6: HUD, Inventory, & Main Menu
January 06, 2026
by
jlspringborn
Summary: Added a main menu along with an inventory menu. From the main menu you can resume, restart, and exit the game. It also pauses the game when you open the main menu. The inventory menu you can...
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Update 5: Camera Shake, Sprint, & Movement Tweaks
January 05, 2026
by
jlspringborn
Summary: Added the ability to sprint by pressing the shift key. Updated movement to adjust speed based on direction. Moving backwards now goes significantly slower than forward. Added camera shake to...
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Update 4: HitPoints, HitReaction, & Death
January 04, 2026
by
jlspringborn
Summary: Humans now have hit points and hitting them enough will cause them to die. Humans that are knocked down but not out of hit points will stand back up. Holding down the attack button will charg...
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Update 3: Physics Cascades
January 03, 2026
by
jlspringborn
Ragdolling humans now collide with one another causing each other to ragdoll. You can now kick humans into other humans using F key. Humans now recover from ragdolling after a period of time. Humans n...
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Update 2: Midair Takedown & Roaming AI
January 02, 2026
by
jlspringborn
Update 2: Midair Takedown & Roaming AI When you land on top of people you now perform a takedown. Some of the human characters now roam around the map. The map is now slightly larger with more humans...
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Update 1: Hold Attack
January 01, 2026
by
jlspringborn
You can now hold the left mouse button to hold your attack and release left mouse button to execute it. This allows you to more accurately place your attacks to hit enemies. Additional build up and lo...
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